Procedural Content Generation in Games - Computational Synthesis and Creative Systems - Noor Shaker - Books - Springer International Publishing AG - 9783319826431 - June 28, 2018
In case cover and title do not match, the title is correct

Procedural Content Generation in Games - Computational Synthesis and Creative Systems Softcover reprint of the original 1st ed. 2016 edition

Price
HK$ 423
excl. VAT

Ordered from remote warehouse

Expected to be ready for shipping Jul 7 - 13
Add to your iMusic wish list

Also available as:

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.


237 pages, 60 Tables, color; 57 Illustrations, color; 46 Illustrations, black and white; XVI, 237 p.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released June 28, 2018
ISBN13 9783319826431
Publishers Springer International Publishing AG
Pages 237
Dimensions 234 × 154 × 19 mm   ·   398 g
Language German  

Mere med samme udgiver