Tell your friends about this item:
Procedural Content Generation in Games - Computational Synthesis and Creative Systems Noor Shaker 1st ed. 2016 edition
Procedural Content Generation in Games - Computational Synthesis and Creative Systems
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | October 26, 2016 |
| ISBN13 | 9783319427140 |
| Publishers | Springer International Publishing AG |
| Pages | 237 |
| Dimensions | 160 × 242 × 21 mm · 542 g |
| Language | German |