Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Books - Springer International Publishing AG - 9783319791753 - June 14, 2018
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2017 edition

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Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


411 pages, 106 Illustrations, color; XXV, 411 p. 106 illus. in color.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released June 14, 2018
ISBN13 9783319791753
Publishers Springer International Publishing AG
Pages 411
Dimensions 150 × 220 × 10 mm   ·   612 g
Language German  

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