Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence - Matthew Guzdial - Books - Springer International Publishing AG - 9783031167218 - December 7, 2023
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Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence 2022 edition


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This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.


238 pages, 63 Illustrations, color; 19 Illustrations, black and white; XIII, 238 p. 82 illus., 63 il

Media Books     Paperback Book   (Book with soft cover and glued back)
Released December 7, 2023
ISBN13 9783031167218
Publishers Springer International Publishing AG
Pages 238
Dimensions 150 × 220 × 10 mm   ·   408 g
Language German  

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