Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence - Matthew Guzdial - Books - Springer International Publishing AG - 9783031847554 - May 31, 2025
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Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence Second Edition 2025 edition

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This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released May 31, 2025
ISBN13 9783031847554
Publishers Springer International Publishing AG
Pages 295
Dimensions 150 × 220 × 20 mm   ·   700 g
Language German  

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