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Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence Matthew Guzdial Second Edition 2025 edition
Procedural Content Generation via Machine Learning: An Overview - Synthesis Lectures on Games and Computational Intelligence
Matthew Guzdial
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | May 31, 2025 |
| ISBN13 | 9783031847554 |
| Publishers | Springer International Publishing AG |
| Pages | 295 |
| Dimensions | 150 × 220 × 20 mm · 700 g |
| Language | German |