The Fundamentals of C/C++ Game Programming: Using Target-based Development - Brian Beuken - Books - Taylor & Francis Ltd - 9781032864723 - December 4, 2025
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The Fundamentals of C/C++ Game Programming: Using Target-based Development 2nd edition

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This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

Media Books     Hardcover Book   (Book with hard spine and cover)
Released December 4, 2025
ISBN13 9781032864723
Publishers Taylor & Francis Ltd
Pages 490
Dimensions 186 × 259 × 31 mm   ·   1.07 kg
Language English  

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