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The Fundamentals of C/C++ Game Programming: Using Target-based Development Brian Beuken 2nd edition
The Fundamentals of C/C++ Game Programming: Using Target-based Development
Brian Beuken
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | December 4, 2025 |
| ISBN13 | 9781032863801 |
| Publishers | Taylor & Francis Ltd |
| Pages | 490 |
| Dimensions | 254 × 178 × 30 mm · 914 g |
| Language | English |
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