Educational Videogame Design: Design and Development of a Videogame to Supplement the Teaching of English Poetry at the High School Level - Shravya Yeragani - Books - LAP LAMBERT Academic Publishing - 9783847311171 - December 30, 2011
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Educational Videogame Design: Design and Development of a Videogame to Supplement the Teaching of English Poetry at the High School Level

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Despite the tremendous growth that the educational gaming industry is currently experiencing, there are few educational games explicitly focused on literature. Literature, however, is a core subject taught in schools worldwide, and one that many students find insufficiently interactive. The project outlined in this book aims to create an engaging and interactive context for the study of literature through the design of a videogame for the international market that supplements the teaching of English poetry at the high school level. The videogame introduces players to English poetry in conjunction with forms of media familiar to high school students, such as images, videos, and popular songs. At the time of this writing, this book constitutes one of very few scholarly attempts at designing an educational videogame to support the teaching of literature. The main results of this project suggest that a multimedia-centred approach to teaching literature may be more accessible to high school students than traditional teaching methods alone.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released December 30, 2011
ISBN13 9783847311171
Publishers LAP LAMBERT Academic Publishing
Pages 120
Dimensions 150 × 7 × 226 mm   ·   197 g
Language German