Emotion in Games: Theory and Praxis - Socio-Affective Computing -  - Books - Springer International Publishing AG - 9783319823218 - April 22, 2018
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Emotion in Games: Theory and Praxis - Socio-Affective Computing Softcover Reprint of the Original 1st 2016 edition

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This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;


338 pages, 25 Tables, color; 32 Illustrations, color; 11 Illustrations, black and white; XV, 338 p.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released April 22, 2018
ISBN13 9783319823218
Publishers Springer International Publishing AG
Pages 338
Dimensions 150 × 220 × 10 mm   ·   498 g
Language German  
Editor Karpouzis, Kostas
Editor Yannakakis, Georgios N.

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