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Mixed Reality and Gamification for Cultural Heritage George Papagiannakis-Nadia Magnenat-Thalmann-Marin 1st ed. 2017 edition
Mixed Reality and Gamification for Cultural Heritage
George Papagiannakis-Nadia Magnenat-Thalmann-Marin
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
594 pages, 28 black & white illustrations, 252 colour illustrations, biography
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | May 4, 2017 |
| ISBN13 | 9783319496061 |
| Publishers | Springer International Publishing AG |
| Pages | 594 |
| Dimensions | 242 × 164 × 42 mm · 1.08 kg |
| Language | French |
| Editor | Ioannides, Marinos |
| Editor | Magnenat-Thalmann, Nadia |
| Editor | Papagiannakis, George |