Mixed Reality and Gamification for Cultural Heritage -  - Books - Springer International Publishing AG - 9783319496061 - May 4, 2017
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Mixed Reality and Gamification for Cultural Heritage 1st ed. 2017 edition

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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.


594 pages, 28 black & white illustrations, 252 colour illustrations, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released May 4, 2017
ISBN13 9783319496061
Publishers Springer International Publishing AG
Pages 594
Dimensions 242 × 164 × 42 mm   ·   1.08 kg
Language French  
Editor Ioannides, Marinos
Editor Magnenat-Thalmann, Nadia
Editor Papagiannakis, George

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