Transforming Learning and IT Management through Gamification - International Series on Computer, Entertainment and Media Technology - Edmond C. Prakash - Books - Springer International Publishing AG - 9783319371207 - October 22, 2016
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Transforming Learning and IT Management through Gamification - International Series on Computer, Entertainment and Media Technology Softcover reprint of the original 1st ed. 2015 edition


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This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released October 22, 2016
ISBN13 9783319371207
Publishers Springer International Publishing AG
Pages 119
Dimensions 150 × 220 × 10 mm   ·   199 g

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