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General Video Game Artificial Intelligence - Synthesis Lectures on Games and Computational Intelligence Diego Perez Liebana
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General Video Game Artificial Intelligence - Synthesis Lectures on Games and Computational Intelligence
Diego Perez Liebana
The general video game AI framework and competition propose a challenge in which researchers can test their favourite AI methods with a potentially infinite number of games created using the Video Game Description Language. This book showcases work on methods to play the games, generators of content, and video game optimization.
191 pages
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | October 30, 2019 |
| ISBN13 | 9781681736464 |
| Publishers | Morgan & Claypool Publishers |
| Pages | 191 |
| Dimensions | 150 × 220 × 20 mm · 333 g |
| Series Editor | Ashlock, Daniel |
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