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Artificial Intelligence for Computer Games Marco Gonzalo 2011 edition
Artificial Intelligence for Computer Games
Marco Gonzalo
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | October 1, 2014 |
| ISBN13 | 9781493900534 |
| Publishers | Springer-Verlag New York Inc. |
| Pages | 200 |
| Dimensions | 155 × 235 × 11 mm · 303 g |
| Language | English |
| Editor | Gomez-Martin, Marco Antonio |
| Editor | Gonzalez-Calero, Pedro Antonio |