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Procedural Storytelling in Game Design Tanya X Short 1st edition
Procedural Storytelling in Game Design
Tanya X Short
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
392 pages, 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and whi
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | March 13, 2019 |
| ISBN13 | 9781138595309 |
| Publishers | Taylor & Francis Ltd |
| Pages | 392 |
| Dimensions | 233 × 158 × 23 mm · 628 g |
| Language | English |
| Editor | Adams, Tarn |
| Editor | Short, Tanya X. |