Game Character Modeling and Animation with 3ds Max - Yancey Clinton - Books - Taylor & Francis Ltd - 9781138427808 - July 27, 2017
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Game Character Modeling and Animation with 3ds Max 1st edition


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Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.


360 pages

Media Books     Hardcover Book   (Book with hard spine and cover)
Released July 27, 2017
ISBN13 9781138427808
Publishers Taylor & Francis Ltd
Pages 360
Dimensions 243 × 198 × 28 mm   ·   886 g
Language English  

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