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Game Character Modeling and Animation with 3ds Max Yancey Clinton 1st edition
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Game Character Modeling and Animation with 3ds Max
Yancey Clinton
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
360 pages
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | July 27, 2017 |
| ISBN13 | 9781138427808 |
| Publishers | Taylor & Francis Ltd |
| Pages | 360 |
| Dimensions | 243 × 198 × 28 mm · 886 g |
| Language | English |