Gaming and Extremism: The Radicalization of Digital Playgrounds -  - Books - Taylor & Francis Ltd - 9781032483016 - March 21, 2024
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Gaming and Extremism: The Radicalization of Digital Playgrounds

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Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the ‘gamification of extremism.’


240 pages, 4 Tables, black and white; 3 Line drawings, black and white; 8 Halftones, black and white

Media Books     Hardcover Book   (Book with hard spine and cover)
Released March 21, 2024
ISBN13 9781032483016
Publishers Taylor & Francis Ltd
Pages 218
Dimensions 150 × 220 × 20 mm   ·   453 g
Language English  
Editor Kowert, Rachel
Editor Schlegel, Linda (Peace Research Institute Frankfurt, Germany)

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