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Gaming and Extremism: The Radicalization of Digital Playgrounds
Gaming and Extremism: The Radicalization of Digital Playgrounds
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the ‘gamification of extremism.’
240 pages, 4 Tables, black and white; 3 Line drawings, black and white; 8 Halftones, black and white
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | March 21, 2024 |
| ISBN13 | 9781032483016 |
| Publishers | Taylor & Francis Ltd |
| Pages | 218 |
| Dimensions | 150 × 220 × 20 mm · 453 g |
| Language | English |
| Editor | Kowert, Rachel |
| Editor | Schlegel, Linda (Peace Research Institute Frankfurt, Germany) |