Tell your friends about this item:
Game Audio Programming 4: Principles and Practices
Game Audio Programming 4: Principles and Practices
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.
312 pages, 17 Tables, black and white; 26 Line drawings, black and white; 51 Halftones, black and wh
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | December 6, 2023 |
| ISBN13 | 9781032361079 |
| Publishers | Taylor & Francis Ltd |
| Pages | 338 |
| Dimensions | 234 × 156 × 23 mm · 536 g |
| Language | English |
| Editor | Somberg, Guy |