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Digital Play: The Interaction of Technology, Culture, and Marketing Stephen Kline 2 Rev edition
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Digital Play: The Interaction of Technology, Culture, and Marketing
Stephen Kline
Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.
424 pages, illustrations
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | May 26, 2003 |
| ISBN13 | 9780773525917 |
| Publishers | McGill-Queen's University Press |
| Pages | 376 |
| Dimensions | 230 × 156 × 28 mm · 521 g |
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