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Object-Oriented Game Development Julian Gold
Object-Oriented Game Development
Julian Gold
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
440 pages
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | May 19, 2004 |
| ISBN13 | 9780321176608 |
| Publishers | Pearson Education (US) |
| Pages | 440 |
| Dimensions | 183 × 231 × 26 mm · 833 g |
| Language | English |
See all of Julian Gold ( e.g. Paperback Book )